I started gamedev project.

I had stroke and accidentally installed Godot. I succeeded do get model to flow in circles followed by isometric view. Now i have started to work on modelling and try to find out how motion capture works.

  • Get model walking inside game.
    • model walking cycle. 28.5.2025
    • import model to game 1.6.2025
    • add walking cycle to model and code it to be used when moving. 1.6.2025
      • Animation is backwards. fixed 5.6.2025
  • enerate minecraft-like world using blocks. 10.6.2025 generated using Zylann/godot_voxel
  • Make model to jump on block. 10.6.2025
  • Make model to dig block. 13.7
    • dig animation
    • turning towards digging direction
  • Refactor world generation
    • less blocky craphics.
    • more dynamic world generation.
  • Make model to catch and climp to 2 block height
  • Make model to plant block to another place.

I made miro board for my notes: Gamedev
Below is my devlog