I started gamedev project.
I had stroke and accidentally installed Godot. I succeeded do get model to flow in circles followed by isometric view. Now i have started to work on modelling and try to find out how motion capture works.
Get model walking inside game.model walking cycle. 28.5.2025import model to game1.6.2025add walking cycle to model and code it to be used when moving.1.6.2025Animation is backwards.fixed 5.6.2025
enerate minecraft-like world using blocks.10.6.2025 generated using Zylann/godot_voxelMake model to jump on block.10.6.2025Make model to dig block. 13.7dig animationturning towards digging direction
- Refactor world generation
- less blocky craphics.
- more dynamic world generation.
- Make model to catch and climp to 2 block height
- Make model to plant block to another place.
I made miro board for my notes: Gamedev
Below is my devlog