Lets rework our model, and try animation again.

Last time I got model with animation imported to Godot BUT animation was wrong way.

I decided to rehash my model:

So i removed half of the model, added more definition and mirrored sides to save time and add presision to both sides of model

reworked golem:

more definition on body and face, took few hours.

i noticed little bit of mishap, head was not attached to neck 😀

Generating rig causes problems, hips are upside down 😀

After MANY re-does:

Good enough.

My leg does not work

When I tested in pose mode I found some issues:

so why does not my leg move? vertices are kosher:

So are my weight paints:

It was duplicate vertex groups 🙂

Seems like when you unparent rig and mesh vertex groups are left behind. so i take it was those that caused problems.

After cleaning everything, creating new rig we got ALMOST working version:

We fix that next time.


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