Seems like last times problem was because Deform was not set to legs. Now both move Fine 🙂
I used video: Mark Masters – How To Create Walk Cycles in Blender – The Fastest Method
And this handy drawing.

First attempt after setting first, second and third contact:
After adding down, up and pass position and tweaking movements:
Ain’t anyone blaming me from asset flip.
After importing to Godot:
NICE.
Next we try to generate blockworld.
Vastaa