After fiddling around with voxeltools sometime i noticed how hord it was to remove blocks, so decided that i have to generate world myself.
After making world generator, adding some controller to player for modularity and getting model to turn towards mouse click with digging animation we got pretty good end result:
- Divide different player responsibilities between controllers
- Make player to turn towards clicked block
- Added pseudo tools so you can only dick when you have ”pickaxe” at hand.
- animate digging emotion.
Here is some class structures that i have used:

Also end result for mining video 🙂
next i want to refactor world generation for some smoother graphics.
Vastaa