Kategoria: GameDev
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Lets build blockworld with Voxels
So, this project is imitating minecraft but with isometrics. Thankfully voxels are solved problem and there exists handy tools to create world: Sylan’s Godot voxel addon/plugin. After few hours of toying around i learned how to add plugin/addon. You can either run prebuild Godot Engine that has tools build in or add binaries as GDExtension.…
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So we finally made to animation.
Seems like last times problem was because Deform was not set to legs. Now both move Fine 🙂 I used video: Mark Masters – How To Create Walk Cycles in Blender – The Fastest Method And this handy drawing. First attempt after setting first, second and third contact: After adding down, up and pass position…
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Lets rework our model, and try animation again.
Last time I got model with animation imported to Godot BUT animation was wrong way. I decided to rehash my model: So i removed half of the model, added more definition and mirrored sides to save time and add presision to both sides of model reworked golem: more definition on body and face, took few…
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Lets use animation and mesh in Godot.
When we do export we want to export in glTF file and include animations: in code: we want to use AnimationPlayer included in glb: end result: its backwards 🙂 Blender and Godot use different axis systems: Engine Forward Axis Up Axis Blender +Y +Z Godot -Z +Y Thats what we solve next time.
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Animation: How does walking cycle work?
So, after rigging the model we got to the animation. i used this as a material: SouthernShotty – Walk Cycles in Blender for Lazy People – The Easy Method. Recap: First we align metarig(skeleton) to inside of our model (this is WIP). When skeleton is aligned with mode,we generate (real) rig: after we pair rig…
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Modelling, so fun
So i started this model few days ago and got stuck attempting to make eyes round, figured how Looptool works: Finding finger placements when you don’t model fingers feels silly but that’s how we roll today. good enough: i lost a bone connection: RIGIFY ERROR: Bone ’palm.01.L’: The palm rig must have a parent and…