Kategoria: Yleinen

  • We got some world building done

    After working around and tweaking with world building we found comfortable flow. Player = your controlled character. ChunkManager = “World Boss”, tracks which chunks to load/unload. ChunkQueue = “To-Do List”, schedules jobs in threads. ThreadedVoxelJob = “Land Sculptor”, makes raw block data. ThreadedMeshJob = “Shape Maker”, builds the 3D mesh. Chunk = holds mesh +…

  • Discard libraries, create world and dig in it

    After fiddling around with voxeltools sometime i noticed how hord it was to remove blocks, so decided that i have to generate world myself. After making world generator, adding some controller to player for modularity and getting model to turn towards mouse click with digging animation we got pretty good end result: Here is some…