So i started this model few days ago and got stuck attempting to make eyes round, figured how Looptool works:

Finding finger placements when you don’t model fingers feels silly but that’s how we roll today.

good enough:

i lost a bone connection:
RIGIFY ERROR: Bone ’palm.01.L’: The palm rig must have a parent and at least one sibling
Incorrect armature for type ’super_palm’

Learned how to keep these fuckers connected!
Our shorthand edward has some issues but we live with it:

”RIGIFY ERROR: Bone ’spine.004’: Cannot connect chain – bone position is disjoint.
Incorrect armature for type ’chain_rigs’”
Goddamnit
We are not going to deal with this today. No skull for our model:

And we have liftoff! model is rigged.

Some finishing touches to model and end result for today:

It MOVES!
Vastaa